![]() ![]() ![]() OpenGL and OpenGL ES are built around a graphics pipeline that feeds in geometry (lines and points) and textures at one end while producing pixels at the other. The headline feature of the new spec is support for compute shaders. The Khronos Group, arbiters of the OpenGL 3D specification and a range of related specifications, has announced version 3.1 of OpenGL ES, its 3D API oriented toward mobile systems.
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